Behind-the-Scenes #6 – Noah II (WIP)

**OUTDATED POST**

This post is a quick update on one of my past behind-the-scenes entry. Below you can watch an improved version of Noah’s 3D model, which was then painted using a cool texture projection technique within a 2D software. Click the image for its full size.

Noah_Paint_007

It’s still part of an experimentation until I find the correct work flow. I still have to create a rigging system for the facial expressions, otherwise the character will look soulless like a creepy doll–it kinda reminds me of Michael Myers’ evil Halloween mask at some point. I think there’s something wrong with the mouth, but it’s surely due to the fact I’ve mixed the anime style with a bit of realism.

Noah_Paint_002b

I don’t know about you but I’m feeling that after three or four months of hard work my 3D journey is definitely heading in a promising direction. These 3D models will serve in a multitude of things such as creating the promotional artworks, empower the storyline with dynamic cut-scenes, and even print action figures for hardcore fans.

I’m certainly not giving up and I’ll keep fighting for my goals!

3 thoughts on “Behind-the-Scenes #6 – Noah II (WIP)

  1. I think there’s something wrong with the mouth, but it’s surely due to the fact I’ve mixed the anime style with a bit of realism.

    Dunno about the mouth but what immediately caught my attention were eyes – either they’re too big or something’s wrong with their shape.

    Overall the 3D model is very cool, it reminds me of Final Fantasy.

  2. Let’s make a comparison with the original artwork and the 3D model.

    todel_EE_poster_example

    At first glance I thought my model was very faithful to the one drawn by Min Kwon, such as the proportions and the size of the eyes, but now I realize the elements aren’t aligned at the same height. The eyes (+ eyebrows) and the nose need to be located much higher on the face.

    todel_EE_poster_example

    Well I guess it’s a project for this week-end.

  3. but now I realize the elements aren’t aligned at the same height.

    Ha, I knew my gut feeling was right.

    Besides, the original artwork looks really great, better than your 3D model at the moment…

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