This post is a quick update on one of my past behind-the-scenes entry. Below you can watch an improved version of Noah’s 3D model, which was then painted using a cool texture projection technique within a 2D software. Click the image for its full size.
It’s still part of an experimentation until I find the correct work flow. I still have to create a rigging system for the facial expressions, otherwise the character will look soulless like a creepy doll–it kinda reminds me of Michael Myers’ evil Halloween mask at some point. I think there’s something wrong with the mouth, but it’s surely due to the fact I’ve mixed the anime style with a bit of realism.
I don’t know about you but I’m feeling that after three or four months of hard work my 3D journey is definitely heading in a promising direction. These 3D models will serve in a multitude of things such as creating the promotional artworks, empower the storyline with dynamic cut-scenes, and even print action figures for hardcore fans.
I’m certainly not giving up and I’ll keep fighting for my goals!