What’s new? We’re working on a robust artificial intelligence system alongside a Sprite Editor. We’ve also set our mind on using MonoGame for the final phase of the game development. There are three programmers on trial since March. One of them is showing a lot of promise. On my side, it takes an insane amount of energy to outline the key mechanisms of the system in the documentation. The investor is providing valuable support to describes the requirements in plain English. That’s the reason I have no time left for blogging. Just know that team work is as much labor as solitary work in so many areas. We’re still on the lookout for talented sprite artists and music composers. Hopefully, I’ll have more spare times for sharing stuff with you once all these employees are working like little bees. Fun stuff like level design should come next.
Recent game releases make me feel optimistic. Tons of fans like me have been waiting eight years for Persona 5 and thank god we can finally sink our teeth into this masterpiece. Now, a special shout-out to Zeboyd Games for releasing Cosmic Star Heroine. Make sure to support them, they’re a prime example that an indie developer can churn out a quality game with authentic efforts. Their game was crowdfunded around the same year as EE:E. They hit many snags which resulted in many failed release dates. See? I’m not the only villain out there, guys! But look at them now, their game is highly acclaimed by old-school jRPG enthusiasts. Another similar powerful success story is Stardew Valley. The developer has spent over six years on his game as a one-man band developer and has made over $30 Millions. Those releases are so inspiring, right? I intend to follow suit with Eternal Eden.
I’m wiped out! I’m going to head off to bed now (11 AM!). Till next time, folks.