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Eternal Eden, Reboot

The development of the original game spanned eight months. Upon release, in December 2008, the game rapidly developed a loyal fanbase, and around 2012 many of you supported the project via Indiegogo in order to produce a new chapter codenamed Eternal Eden: Ecclesia. The journey proved to be more challenging than anticipated, since the follow-up required a brand new style and more powerful engine.

As of 2015, Eternal Eden and Eternal Eden: Ecclesia are now merged together to become a single reboot. The main reason is that the 2008 edition feels very outdated and somehow remains a prototype; a rough draft. Another reason is that the plot of Eternal Eden: Ecclesia may be disorienting for gamers who haven’t played the first game, making it difficult for marketing purpose to approach a broader audience. Thus, a reboot combining both games makes things a lot easier for everyone; and less expensive for gamers in the end.

WHAT’S TO BE EXPECTED?

First and above all, the main goal is to amaze you with an engaging storyline with new well-crafted twists. The game won’t begin the same way the 2008 version did, it will start with the storyline written for the long-awaited Eternal Eden: Ecclesia chapter, then at some point we’ll (re)discover a large portion of the original tale, including new characters, background story and twists.

Some sequence will be added, while others will be deleted. For instance Fierro’s backstory and origins will be re-imagined. There will be many, many more scenes foreshadowing Downey’s fate. Joelle (and the fairy tribe) will be wiped out of the new scripts to be replaced with something of more significance. Et cetera.

Writing a new script requires a lot of efforts, which is also part of the ongoing development process. No matter what, the essence of the story remains the same.

Character visual designs will also show some differences, mostly their clothing and preps. There will be a few name changes here and there. For instance, it’s under consideration to alter the names of Jean, Dogan and Josefine. Stay assured that you can rename the characters during playtime If you don’t like this decision.

Screenshots you’ve seen during the Indiegogo campaign were work-in-progress images, partially rendered with the Blossomsoft engine. The final version will be superior to what you’ve seen so far. The idea is to give a solid structure to the 2D graphics with the help of 3D authoring tools.

Gameplay will be even more addictive than what you’ve experienced in the 2008 edition. The new battle system (which is without a doubt the core difficulty of the development) will keep you busy for weeks. No exaggeration here. Some bosses, and the way you fight them, will be of epic proportion.

Positively, it will be a 50+ hour game with a very strong replay value.

11 thoughts on “Eternal Eden, Reboot

  1. Does that mean the old Eternal Eden cannot be played as I bought this game in 2013 but it will not play saying I need a key

  2. Support will always be offered for the 2008 edition, for as long as it’s supported by the operating systems.

  3. Just let us save Downy in a New Game + or by making certain choices or certain accomplishments in the game.

  4. Sorry for this late reply, Alfieri. The 3DS version will inevitably depend on how good upcoming sales turn out to be for my next release. It’s obvious I will need to hire people for a 3D project, which won’t happen before 2017.

    As far as 2016 is involved, I’ll consider myself satisfied to release both Eternal Eden 2 and Eternal Eden 1 Remastered. I’d like to have EE2 ready sometime during March, and EE1 around November. It think it’s doable now that my situation have changed. Just need constant work and a bit more patience.

    More will be explained about Downey in the reboot.

  5. I’m a bit confused… Will there be an EE2 and an remastered version of EE1? Or will this be 1 game?
    And will the remastered version of EE1 be the ‘reboot’ version you speak off in this text above?

  6. I think everyone have considered Eternal Eden: Ecclesia (EE:E) like being the official Eternal Eden 2 while it never was, which I agree may be confusing at times. EE:E has always been an extension of the first game, and is now the one being merged with EE1 to make one full installment as it’s part of the EE1 cannon.

    The real Eternal Eden 2 game have a completely different cast of characters and occurs in a different universe. You can expect some connections between EE1 and EE2, tough. There’s a nod to a missing character from EE1, and also a connection to the eBook I wrote ‘Project Dechentreiter’.

  7. WHAT?! JOELLE WILL BE WIPED OUT?! Being a very girly girl, I always loved the Gaia part of the story. Even now (I’m replaying the game, again) Joelle still is my favorite character. I think it’s a shame that the fairies won’t return in the reboot, and I also believe this will make the game less attractive to young girls/women like me, I’m 15 years old and I kind of grew up (re)playing this game. Besides EE one of my other favorite games is Aveyond, especially the “Orbs of Magic”series. I find this a bit more targeting on girls, thanks to details like being able to play with feminine characters or changing outfits. So I’m suggesting that maybe you could make some nice changes to make a few parts a bit more girlish?
    It’s just something I would like to point out, I still love EE1 and I’m sure I will love EE2 and the reboot, no matter what you decide to make out of it.

  8. Hey, Uma, it’s always pleasant to hear feedback from fans. Thank you!

    I think it’s a shame that the fairies won’t return in the reboot

    oh, I still intend to make fairies part of the game, but their involvement will be different. I wanted these parts of the game serve a better purpose and feel more unique. Who knows, maybe I’ll decide to keep Joelle and re-design her.

    Besides EE one of my other favorite games is Aveyond, especially the “Orbs of Magic”series.

    Amanda did an amazing job with her series! The Aveyond games are the best casual RPGs to date. What do you think of Aveyond 4? From what I’ve seen so far it’s spectacularly well done.

    So I’m suggesting that maybe you could make some nice changes to make a few parts a bit more girlish?

    Although I think it’s best to avoid forcing ‘girlish’ or ‘boyish’ features in Eternal Eden, I will do my best to please both female and male audience members. What did you think of the turtle mini-game?

  9. Huh I wrote a comment and now it’s suddenly gone?! I think something went wrong while I posted it. Well, then I’ll just write another one.

    First of all, oh, I’m happy to hear that the fairies will return. But, you’re saying that you may keep Joelle. But that means you’re still in early development and it probably won’t be released soon, am I right?
    On another note, I actually haven’t played Aveyond 4 yet, I’m planning to play it as soon as I can, and I am excited to see if Shadow of the Mist will be as good as the preceding ones.
    Lastly, I totally love the turtle mini-game! When I was younger, I always watched my mother play EE and me and my little brother would help her spot the turtles (and woah, those stealth turtles are hard to find!). I also really like the bounty hunting mini-game. I think it gives the game (even) more dept, and besides, it’s really fun to do.

  10. Hey Uma. These kind of stuff happened to me a lot back then; you write a very long comment, then something goes wrong and every single word is lost. It’s why I took the habit to compose my messages into a text file first and then copy/paste into the comment box.

    But, you’re saying that you may keep Joelle. But that means you’re still in early development and it probably won’t be released soon, am I right?

    I’m still fiddling around with ideas but the game is 95% shaped, no doubt about that. What’s making it difficult for me to release EE1 is the complexity of the mapping and battle system. Luckily the Blossomsoft Engine is making a lot of progress this month. EE2 will be released before the remastered edition of EE1 for sure, since the concept is easier to handle. With luck both games will be released within 2016. Finger crossed.

    Lastly, I totally love the turtle mini-game! When I was younger, I always watched my mother play EE and me and my little brother would help her spot the turtles (and woah, those stealth turtles are hard to find!). I also really like the bounty hunting mini-game. I think it gives the game (even) more dept, and besides, it’s really fun to do.

    It’s the kind of balance you’ll find in EE again: not too girlish, not too boyish.

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