Looking Ahead into 2016

I had a long, tumultuous development and life cycle over the last years, hitting multiple walls repeatedly. I almost gave up last year, didn’t I? Fortunately, 2016 is likely to bring a raft of positive changes—after all, since recently, I’m living in a much nicer environment to focus on my work. The best, however, is still that an extremely charitable friend donated several thousand dollars to me in July, which helped me to keep my credit balances as low as possible, giving me a lot of breathing space financially. So, I’m thrilled to say the year is starting out with a lot of potential, unlike 2015. It feels like a fresh new start, quite honestly. I have the firm intention to make the most of my new situation and pursue my dream until my newest game is in your hands.

Oddly enough, 2015 was, indirectly, a race between me and Amanda from Amanranth Games. We’re not rivals nor in competition with each other, so I think it was better to put some distance between my game release of her new Aveyond chapter, and simply use this opportunity to bring new improvements – which surprisingly results in a new announcement soon.

If you’re still a follower of my work, thank you very much. If you gave up on me—that’s understandable—I hope the future will bring us back together again for a lot of fun.

Without further ado, let’s begin the year and wish each other luck, health and success. I still have a lot on my plate, yet the best is to come!

3 thoughts on “Looking Ahead into 2016

  1. So, I’m thrilled to say the year is starting out with a lot of potential, unlike 2015. It feels like a fresh new start, quite honestly.

    Quite often if one manages to survive the turmoil he is in for a whole new thing – and the bigger the hiatus the better the aftereffect.

    Fingers crossed, this year will be b[l]ooming for Blossomsoft.

  2. I’ve given up the eternal eden sequel but still check your blog because all other game dev blogs I’ve ever read for abandoned projects haven’t lasted nearly as long–usually the dev just makes a last post and the project dies, though, admittedly, I haven’t read too many dev blogs.

  3. If I may ask, a, what are the other game dev blogs you’ve been following or still following? I’m asking this question to everyone as well.

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