Update

February 3rd, 2010

So, what’s new with me?

Well, sleeping in my car in that cold weather was a silly idea. Homelessness during winter isn’t an easy life. If you ask my opinion people living on the streets are goddamn brave, more than I am. I’m the living witness. I couldn’t resist in the frost, I lost my courage after a few days. I’m ashamed… Can you do me a favor? If you meet beggars on your way in a public place, please be generous and support their cause with some spare change. The smallest donation you can offer to them will actually give a meaning to their harsh existence. They are unspoken heroes. Heroes of the frost.

Lucky for me, I am surrounded with good friends. My childhood friend and his roommate agreed to let me live with them for free until I receive welfare. It’s a temporary situation until my next commercial project is ready.

Guess what? The room where I’m sleeping is dedicated entirely to video games! There are three bookcases filled with consoles and games. XBOX 360, PS3, PS2, PSX, Wii, Game Cube, Super Nintendo, Nintendo, Turbo Graph 16, 3D0, Atari Jaguar, and so on! What’s more, there is a huge 42 inch lcd hdtv. Digital Home Theatre Speaker System, dolby surround. Comfy La-Z boy (which I use as my bed). Paradise on earth? God, yeah! When you’re homeless and penniless you’re not complaining about this type of hospitality. P.S. Eclipse offered the same proposition but I was too shy to accept. Nevertheless I talked with my best friend and we plan to go in Montreal, I will visit Eclipse and danylova by the same occasion :)

My laptop is plugged on this HDtv. It’s sweet!

I just started playing with Lost Odyssey, it’s amazing. It relaxes. I definitely needed this kind of relaxation to boost my inspiration. Now that I’m thinking about it, Final Fantasy XIII is going to be released in stores on March 9th! Perfect timing for me if I’m still living here :) What could I ask better?

I miss my cousin however. I’ve been living with her for five months. I got used to her presence and our routines. It’s sad that personal circumstances forced me to leave. Now I know how orphans can feel when they go from one home to another one. There’s this sad feeling that you’re leaving something behind forever, memories and routines that will not be experienced again with the same people.

Thank you for reading. I’ll keep you informed about the status of my projects during the week :)

Eternal Eden 2 – Work-in-Progress Screenshots

January 29th, 2010

They aren’t that much. Consider those screenshots as teasers. I intend to show more as soon as I can :)

forest_01

shrine

statue

It’s about how hard you can keep moving forward

January 26th, 2010

I’m now homeless and I’m living in my car. I couldn’t stay at my cousin’s apartment. I can’t pay my bills any longer and I’m finding myself caught in a stranglehold.

The best way to perceive something positive in this troublesome situation is to feel free like a bird. As long as I can stay free I guess I can endure a lot of trouble.

Any existence deprived of freedom is a kind of death, and freedom is not worth having if it does not include the freedom to make mistakes.

Delaying EE2 had consequences. If the game was released during the Christmas rush as previously intended, my life would certainly be painless at this moment. It’s not the result of laziness; I worked during a huge part of the summer. The truth is that inspiration isn’t something that can be controlled even if it’s forced. The game had several major plot holes and I deliberately refused to rush the development to get my hands on fast money. I made myself the promise that EE2 will meet my fans’ expectation – just like EE1.

Obviously developing forty-hours RPGs represents a risk, especially in this niche market. They are big games. Admittedly my incomes during 2009 with Eternal Eden were ‘modest’, just enough to meet my needs on a monthly basis during the duration of several months. Don’t get me wrong, I’m not complaining, I enjoyed every minute of 2009. It’s one of the best periods of my life. I don’t regret any decision and I wish to repeat this experience again.

To resolve the ‘hole’ in this situation as a developer, a new game concept is currently under discussion with my partners. I would like to create an episodic game divided into small chapters at a reasonable cost. It’s going to allow steady incomes and fill the gaps. You can think of Aveyond 3 or Millennium, though I would like to attempt a different approach. Sadly I can’t share my trade-secrets online at this moment.

P.S: You can expect to hear again from Downey (character in EE1).

However it will take some months before this episodic game become concrete. It needs solid preparation and initializations. I have no incomes flowing at this moment and it’s not going to be easy to maintain my concentration.

I do qualify for last-resort financial assistance benefits and I will take serious steps in February. It can take more than a few weeks before I receive some cash.

Until then I intend to face the current events bravely.

I’m not in a position to refuse donations from generous readers :) If you’re interested, my Paypal account is:
elder@blossomsoft.com

A good meal in a while will not hurt. I will not forget anyone. Your names will appear in my next games as special thanks.

More importantly your moral support will also play a huge role in my life in the upcoming weeks. Don’t be shy to post messages on a regular basis. Your presences make me feel strong, really.

In return I will keep writing sincere articles on this blog with my humble human side. I hope to inspire other aspirants. From my experiences, it’s important to know that life isn’t always easy and without obstacles, but we can always perceive light when we search for it with a positive mind, and once the light is spotted we must always walk toward it step by step, even how painful each step is.

I’m going to conclude this article with one of my favorite quotes from Rocky Balboa:

«The world ain’t all sunshine and rainbows. It’s a very mean and nasty place and I don’t care how tough you are it will beat you to your knees and keep you there permanently if you let it. You, me, or nobody is gonna hit as hard as life. But it ain’t about how hard ya hit. It’s about how hard you can get it and keep moving forward. How much you can take and keep moving forward. That’s how winning is done!»

Sorry for the silence

January 24th, 2010

Hey everyone!

Sorry for the silence. Life’s been crazy on my end with my projects. Blogging isn’t my main concern until I can deliver something concrete.

Just know that everyday I’m working very, very, very hard. :)

SOLEYU Games coming soon

January 6th, 2010

So, what’s new on this first week of 2010?

Well I’m feeling great, that’s for sure, and I’m fully determined to pursue with my ambitions.

One of my first resolutions is to get things happen, and one of them is to put SOLEYU Games online no matter what. Besides, on this subject, I’m currently writing another article titled ‘just do it!’, explaining that sometimes in life you’re better to make things moving even if they aren’t perfectly ready or flawless. You just do it one step at a time, that’s all, at least things become concrete rather than staying unresolved. This approach was the rewarding side of Eternal Eden after all.

SOLEYU is meant to be an affiliate game portal. The website will start in a simplistic way but over time I intend to put innovative concepts into action.

My primary goals are:

Earn passive revenues. Extra money can definitely help me to focus on my game projects without hurrying them due to budget restriction.

Support other developers. I feel it’s important to help other indie makers to sell more copies of their games. ‘Co-operative competition’ is another resolution of mine in which everyone wins.

Increase my marketing know-how. Every good skill has a large bag of tricks and I intend to apply all my accumulated knowledge on other products.

If you’re an indie developer it’s a good idea to get in touch with me. Together we’ll work as a team to optimize your sales. Don’t wait to the last minute though, we’ll want to prepare promotional assets and publicity in advance. ^^

If you’re a gamer, stay around too. Only good games await you!

SOLEYU Games will be online in a few days and will be announced on this blog, so stay tuned. :D

Related articles: It’s the end of 2009!

2010!

January 1st, 2010

wow I can’t believe we’re in 2010, looking at those digits makes it look terribly futuristic. Time runs so fast. Thinking of the 1980s today makes me remind how much that period was like a prehistoric age in term of technology. VCRs. The war between VHS and Beta. Atari 2600. Coleco Vision. IBM. Command line programs. Black and White TVs still in the market. Dial telephone with finger wheel. huge walkmans with cassettes. Plus, my mother and my aunt still alive and looking like babes. That’s prehistoric age for sure!

Even year 2000 looks prehistoric to me. Would I be able to live without my Ipod? Probably not. Could I be able to earn money without advanced e-commerce systems like Plimus or BMT? I could probably not make a single penny on my own.

Technology is evolving fast and conveniently (except for warfare). However technology isn’t the main point of this article even if this subject amaze me.

2009 is one day behind us now, and there are so many other success-stories around me that I wish to remember.

One of them is Danylova from DDStudios.
Read the rest of this entry »

My Resolutions for 2010!

December 22nd, 2009

The year is almost over! I’m one week in advance but I was much too much eager to start to apply my resolutions in my life!

I don’t know about you, but The New Year is just ideal to make a retrospective of the past years. For example, did life become better to you? Or did it take you in the wrong direction?

In this article I wrote a chronology of my accomplishments that gradually took precedence over my failures and disappointments.

Existence isn’t always an easy game. Our flaws and our bad habits cause us so many troubles. I’m a living proof of imperfection. I am pushing ahead nonetheless. Life can also be unjust too. In my opinion faith and resolutions can transform one’s life into a pleasant experience. Since 2006 I’m trying to surpass myself.

It’s a long document. I hope my personal progression can inspire you. :)

Read the rest of this entry »

Oracle

December 13th, 2009

Oracle was an old commercial project of ours (2006). It was intended for cellular phones. At this time it was promising but it was never released and it’s still in the hands of the publisher.

Maybe some kind of petition would help to make this publisher hurry? (although I doubt it will change anything hehe)

Below you can watch the screenshots (drawn by me, Dorian Tokici, Simon Meskins and Min Kwon) and download the complete soundtrack (composed by Xavier Dang).

Anyway I’m bringing this subject back for your enjoyment :) Xavier’s compositions were awesome :)

PROMOTIONAL ARTS

Oracle_Banner_336x280 Oracle_Banner_160x600_2

Read the rest of this entry »

Survey: Eternal Eden in 3D ?

December 11th, 2009

Would you like to play a full remake of Eternal Eden set in a 3D environment? Would you like to revive this experience differently? Let’s say on a different platform such Nintendo DS or Wii?

Eternal Eden 2 – music track teaser

December 9th, 2009

Here’s a small audio teaser; we thought you’d be excited to get a first impression on EE2’s soundtrack. Xavier is working nicely on it. If you’re a long-time follower of Sagrada Guardians you’ll notice that the style is quite similar. Also I admit that I purposely designed EE2 to be remnicent of Sagrada Guardians for the exotic atmosphere and the temples.

I don’t know about you, but knowing that Xavier Dang is tasked with EE2 excite me :D

Download Music Track

Enjoy!