RGSS2 TUTORIALS

P.S: These tutorials are under progress, please consider them as early drafts, they are subject to evolve to something better as time passes.

PART ONE – RGSS2 DISSECTION

Lesson #00 – Introduction
Lesson #01 – “Hello World!”
Lesson #02 – Using fonts
Lesson #03 – Simple Pixels
Lesson #04 – Loading Database
Lesson #05 – Building a Window
Lesson #06 – Viewports

…More Coming…

PART TWO – RGSS2 IN THE SCRIPT EDITOR

Lesson #00 – Quick Overview of the Script Editor

…Under planning…

8 Responses to “RGSS2 TUTORIALS”



  1. Elder
    July 1st, 2010 at 5:55 pm

    I hope those tutorials were useful to date :)

    Note that there are several mistakes with the explanations, I will keep you informed when the tutorials are updated.



  2. Mr. Dick
    July 2nd, 2010 at 8:32 am

    Hello!

    Are you still developping EE2 ?



  3. Elder
    July 2nd, 2010 at 1:31 pm

    Of course ! :)



  4. Pab90 (italy)
    July 23rd, 2010 at 6:11 am

    I found very interesting this way to introduce RGSS. You know, it’s kinda hard to understand how each thing works, by reading the whole code. It’s the first time I look how a videogame works, and it’s not easy to understand the purpose of each class, of each method! Thanks to you I managed to understand a few more things. While waiting for you to write some more stuff, I’ll keep on testing by myself, which, I think, is always the best way for a deep comprehension of the very essence of things.
    I heard you’re working on a new implementation of RGSS2. I had the same idea, while looking for some script to improve the quality of games. The fact is, I really hate simply adding scripts made by other, as there’s no sign of my own work. Moreover, there are always features I don’t use and I hate having a method split in different part of the engine because of aliases. But, to be honest, I don’t think I’m good enough to master such an enormous work.
    Finally, let me take this opportunity to let you know I’m very impressed about your works. There’s a lot of people working on RPG Making, but it’s extremely rare to find such particular and unique works. If you play your cards well, you ‘ll be able to get much satisfaction from your work. Keep it up!



  5. Elder
    July 23rd, 2010 at 10:01 pm

    After Eternal Eden 2 is released I would like to write a complete step-by-step RGSS2 tutorial.

    What do you think of this idea?



  6. Pab90 (italy)
    July 24th, 2010 at 6:22 am

    It would be great for a beginner like me having such a tutorial! I noticed you have a synthetic and clear style to explain things, which is a remarkable skill in this kind of subjects. Although it will be quite a big work for you. I envy your skill to stay focused on your work, which allows you to bring to a close such big projects. You know, I’m the usual kind of person who starts with great excitement and suddenly fade to resignation.

    Now I’m studying how cursor works in Window objects. I’m simply trying to replicate the features of the Standard VX engine, without looking at the original code.
    At the same time I’m working with a friend of mine on a Board Game. It’s related to a tv serie he realized in cooperation with other people who attend his same Cinema Course. We have lots of elements, but it’s kinda hard to choose some and throw away others. There are lots of different game mechanism to choose from!

    So many dreams, nothing concrete in the hands!



  7. Elder
    July 28th, 2010 at 11:49 pm

    It’s too bad I don’t have time to work on tutorials right now, otherwise I would have shown how to build a complex window system from scratch.

    Eternal Eden 2 and Dream Venturos alone ask too much of my time.



  8. Anonymous
    July 24th, 2012 at 3:41 pm

    Hey! Where are the tutorials? All of them are “not found”!



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Gamezoph·ing

1-) To reason in the manner of a gamezopher. 2-) Love of videogames and wisdom.

Elder Prince, game creator of polymathic endeavors: game design, programming, mathematics, computer science, engineering, electronics, writing, music composition, marketing, and life experiences.


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